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God of War Laufey Gods: Every Deity Confirmed and Expected

Which gods appear in God of War Laufey? From Sekhmet to Begtse, here's every confirmed deity and which mythologies they come from.


God of War Laufey is set in a place called Everywhen — a mythic purgatory where the dead gods of every pantheon collide. It is the most ambitious world-building premise in the franchise’s history, and the central question players have been asking since the June 2026 State of Play is simple: which gods are actually in it?

Here is every deity confirmed so far, everything we know about their mythological origins, and a grounded look at which figures the game might introduce next.


The Setting: Everywhen and Why It Changes Everything

Previous God of War games were geographically anchored. God of War 2018 explored Norse mythology almost exclusively. Ragnarök broadened the lens slightly — glimpsing Tyr’s travels — but remained rooted in the Nine Realms. Laufey tears down that constraint entirely.

Everywhen is described as a realm where the boundaries between mythologies collapse. Dead gods, fallen pantheons, and extinguished belief systems all wash up here. For Faye (Laufey), the Jötunn woman Kratos loved and lost, it is the afterlife she never expected — and a battlefield she was born to navigate.

This premise is important for a reason beyond spectacle. Faye herself is Giant-born, a being who predates the Norse gods and spent her life hiding from divine attention. In Everywhen, the gods she feared in life are reduced to equals, rivals, or prey. The power dynamic that defined her mortal existence is inverted.


Confirmed Deities

Begtse — Tibetan Buddhist Mythology

Pantheon: Tibetan Buddhist / Vajrayana
Domain: War, wrath, protection of the dharma
Role in Laufey: Confirmed antagonist

Begtse (also spelled Beg-tse or Begtse Chen) is one of the most formidable war deities in Tibetan Buddhist cosmology. His full title, Beg-tse Chen, translates roughly as “the great coat of mail” — a reference to his role as a divine protector of warriors. He is depicted as a red-skinned figure clad in armor, armed with a sword and a human heart, standing atop a horse. His iconography is deliberately terrifying: he is a dharmapala, a wrathful guardian whose violence is directed against enemies of the faith.

What makes Begtse particularly interesting as a God of War enemy is his origin story. In many Tibetan accounts, he was originally a fierce and uncontrollable war spirit who was subjugated by a more enlightened power — he did not begin as a protector; he was made into one through force. That narrative arc, of a war deity forced into service, maps interestingly onto the themes of Everywhen, where the rules of divine hierarchy no longer apply.

In a realm where his purpose as a dharma protector is meaningless — where there is no dharma to protect — Begtse reverts to pure warfare. He is the game’s most direct thematic mirror for what Faye might become if she loses herself.


Sekhmet — Ancient Egyptian Mythology

Pantheon: Ancient Egyptian
Domain: War, destruction, healing, the sun
Role in Laufey: Confirmed antagonist

Sekhmet is one of the oldest and most complex deities in the Egyptian pantheon. She is depicted as a woman with the head of a lioness, often shown with a solar disk and uraeus. Her name means “the powerful one,” and she embodied the destructive heat of the sun — the aspect that scorches and kills, rather than the aspect that grows crops.

In Egyptian mythology, Sekhmet was sent by Ra to punish humanity for its transgressions. Her rampage became so catastrophic that the gods had to trick her into drinking beer dyed to look like blood to stop the slaughter. This duality — unstoppable destruction and, paradoxically, the patron goddess of surgeons and healers — makes her one of the most layered war deities in any tradition.

As an opponent in Laufey, Sekhmet presents a fascinating design challenge. She is not purely evil in her mythology; she is a force that has been turned to a purpose. In Everywhen, stripped of Ra’s authority and the political structures of the Egyptian afterlife, she may be running on nothing but the oldest directive she was ever given: destroy.


Deity Summary Table

NameMythologyPrimary DomainConfirmed Role
BegtseTibetan BuddhistWar, wrath, dharma protectionAntagonist
SekhmetAncient EgyptianWar, destruction, healingAntagonist
Faye / LaufeyNorse (Jötunn)Wilderness, prophecy, survivalProtagonist

Faye’s Own Divine Context: The Jötunn Factor

It would be a mistake to treat Faye as simply a human protagonist navigating a gods’ war. She is Jötunn — one of the Giants of Norse myth, a race the Aesir gods spent centuries trying to exterminate precisely because Jötunn represented older, wilder powers. The Giants predate the Norse pantheon in mythological terms. They are the primordial forces that the gods of Asgard built their civilization against.

In Everywhen, this heritage may be Faye’s most important asset. A Jötunn is not subject to the same spiritual rules as the deities of any single pantheon. She is, in a sense, prior to all of them.


Expected Deities: Educated Predictions

Given Everywhen’s explicit premise and the two confirmed antagonists, here are the mythological traditions most likely to contribute additional gods based on design and thematic fit.

Hindu Mythology — Kali, Durga, or Indra are natural candidates. Kali in particular — a goddess of time, destruction, and liberation who is explicitly a warrior figure — shares thematic DNA with both Sekhmet and Begtse. The visual language of Hindu war deities (multiple arms, weapons, divine vehicles) would translate well to the game’s aerial combat system.

Aztec Mythology — Huitzilopochtli, the Aztec god of war and the sun, requires constant sacrifice to keep the sun moving. In Everywhen, where sacrifice has no cosmic purpose, he would be a deity in existential crisis — potentially more dangerous for it.

Yoruba / Orisha Tradition — Ogun, the Orisha of iron, warfare, and labor, is a figure who exists between civilization and the wild. His domain overlaps directly with Faye’s background as a huntress and woodswoman. An encounter with Ogun could be less adversarial and more ambiguous than the confirmed antagonists.

Greek Mythology — Ares is the obvious candidate, but God of War has systematically avoided using Greek mythology since Kratos’s past makes it narratively charged territory. If any Greek deity appears, it will likely be someone more peripheral — or it will be a major story beat.

Expected DeityMythologyDomainLikelihood
KaliHinduTime, destruction, liberationHigh
HuitzilopochtliAztecWar, sun, sacrificeHigh
OgunYorubaIron, warfare, laborMedium
AresGreekWarMedium (narratively complex)
IndraHinduThunder, war, stormsMedium

How the Combat System Reflects the Mythology

It is worth noting that Laufey’s confirmed combat mechanics — fast aerial combos and a soul separation mechanic — are not just stylistic choices. They map onto the game’s divine premise. Many of the confirmed and expected deities are associated with the idea of the soul under threat: Begtse consumes hearts, Sekhmet was sent to consume humanity, and the soul-separation mechanic suggests Faye must risk fragmenting her own identity to survive encounters with beings who exist to consume or unmake.


This page will be updated as more deities are officially confirmed. Last updated: June 3, 2026.

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